Different puzzles need different kinds of attention. The site provides practical controls and clear rules while acknowledging that some visual arcades remain harder to access.
Finding your way around.
A keyboard-visible Skip to content link bypasses navigation. Search, category filters and game actions use native controls with focus indicators. Save, preview and play actions have distinct accessible names.
The preview uses a native dialog. Escape closes it, focus stays inside while it is open, and closing returns focus to the opening control. Mobile navigation gives direct access to the main sections.
Working with a game.
Foundry boards expose labelled buttons, selection state and visible rule text. All their moves can be made through labelled controls with touch, mouse or keyboard. Some also provide direction, number or letter shortcuts.
Status text identifies outcomes. Pause and restart remain available, and the Foundry adds Undo. No score is required to visit another game or information page.
Light, motion and sound.
Game sound begins off. Reduced effects respects the browser’s system preference and removes optional transitions. Decorative site animation also stops for a reduced-motion preference.
Necessary arcade movement remains. A turn-based puzzle can provide a quieter alternative when moving balls, obstacles or timed inputs feel uncomfortable.
Where the current build has limits.
Canvas arcades depend on visual location and timing. Text rules and outcome announcements do not make every canvas game fully operable with a screen reader. Some words and dense logic boards are more comfortable on a larger screen.
This build does not claim formal accessibility certification. Report a focus, input or contrast issue through Contact, including the page and action that caused difficulty.
Updated 20 October 2026

